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Remnant 2: Every Archetype Including Secret Archetypes And How To Unlock Them

Co-op RPG shooter Remnant 2 has some exciting differences from its predecessor and the main one is Archetypes. Just keep in mind, Archetype is just a fancy way of saying Class.

Today, I’m going to tell you about all the different types we have, including the secret ones and how to unlock them! It’s useful to do a little bit of research before you choose your class, as it makes a big difference in the builds you want to make. Or you could just go crazy and do it all on a whim. Either way, I’ve got you covered.

When you start your game, you will start out without a class. They’ll hand you some basic generic gear, and this will help you complete the introduction of the game. Once done, you will meet someone called Wallace and after interacting with him, you will get to decide which Archetype you’d like to start your current save with. Once that’s done, you can skin the prologue/tutorial every time you create a new character just like its first game.

 

Starting Archetypes

You will have access only to 4 classes, 5 if you have the DLC. These are the starting classes that will be offered to you:

 

Medic

This class is specifically designed for players who prioritize teamwork and supporting their allies. The Medic class excels at healing and supporting the team as well as keeping their team alive during battles effectively. They have powerful perks that enhance their healing capabilities and skills that provide area-of-effect healing and revive fallen allies, making them invaluable assets in team-oriented gameplay.

 

Starting Weapons:

The Medic starts with three weapons: the XMG57 Bonesaw, Service Pistol, and Steel Flail. The Bonesaw is a machine gun with a large clip for dealing with groups, the Service Pistol offers good stopping power at close range, and the Steel Flail is a hard-hitting option for handling swarming monsters.

 

Medic perks:

  1. Regenerator: After restoring 250 total health to allies, the Medic regains a spent Relic charge.
  2. Invigorated: Grants a 25% increase in all damage and a 5% critical chance. Damage increases with the Medic’s level.
  3. Benevolence: Increases Relic efficacy by 15% and heals nearby allies for 30% of their total healing value, increasing to 60% for any ally below 35% max health.
  4. Backbone: Increases the hits the Medic can take before losing grey health by 2.
  5. Benefactor: Increases Relic use speed by 20% and reduces the stagger effect during Relic use.

 

Medic skills:

  1. Wellspring: The Medic channels healing energy into their fist, creating a three-meter healing spring AOE on the ground, restoring 10.5 health per second and significantly increasing Blight decay rate.
  2. Healing Shield: The Medic expels healing energy rapidly, shielding all allies within 25 meters for 100% of their max health for ten seconds. While shielded, allies regenerate 30% of their max health over the duration.
  3. Redemption: The Medic unleashes a 30-meter shockwave that revives downed allies and restores 75% of their max health over ten seconds. Holding the skill button longer increases the heal up to a maximum of 300%. Revived allies will only receive 25% of the healing amount, and they cannot be revived again by Redemption if they are revived.

 

How to Unlock the Medic Class:

Players will need to craft the Cadusceus Idol Engram. To craft this, players first need to obtain the Medic Pin which can be bought from Dr Norah for 1500 Scraps. She can be found in Ward 13.

 

Handler

The Handler class in the game is a very versatile support class that comes with a companion, which can assist the player and their team in various ways. Handlers can determine the nature of the dog by using one of the three skills. It can be given commands to perform specific actions, such as distracting enemies, supporting allies, and dealing damage. The Handler class is a highly adaptable support class, thanks to its companion’s abilities and the variety of commands it can be given. It’s a valuable addition to any team-oriented gameplay.

 

Starting Weapons:

The starting weapons for the Handler are the Blackmaw AR-47 Long GunTech 22 Handgun, and the Rusted Claws.

 

Handler Perks:

  1. Bonded: When the Handler is downed, the companion attempts to revive them at 50% max health. The Handler can also command the companion to revive allies, provided the downed ally has a Dragon Heart.
  2. Pack Hunter: While the companion is active and within 25 meters of the player, the Handler gains 30% increased ranged and skill damage, as well as a 5% ranged and skill critical chance.
  3. Spirit of the Wolf: The Handler’s movement speed is increased by 10%. All allies within 10 meters match the Handler’s movement speed if it is faster. Additionally, the stamina cost of all actions for allies is reduced by 15%.
  4. Teamwork: The Handler and their companion gain 30% increased revive speed. While reviving, they receive 25% less damage, and the companion gains -1 stagger.
  5. Best Friend: Using a Relic fully restores the companion’s health and grants them a 25% damage increase and 35% damage resistance for 15 seconds.

 

Commands for the Companion:

  1. Guard Dog: The companion follows the Handler and gains 15% increased threat while taking 20% less damage. A single press commands the companion to engage enemies at a specific location, a double press calls the companion back, and holding the command button causes a howl that reduces damage by 15% to all allies within 20 meters and increases the companion’s threat.
  2. Support Dog: The companion follows the Handler and continuously heals allies within 3.5 meters for 0.25% of their max health per second. A single press commands the companion to engage enemies nearby, a double press recalls the companion, and holding the button grants 2% of the Handler’s max health per second and 25% increased movement speed to all allies within 20 meters.
  3. Attack Dog: The companion follows the Handler and gains a 20% damage increase. A single press commands the companion to attack enemies nearby, a double press returns the companion to the Handler’s side, and holding the button increases damage by 20% for all allies within 20 meters.

 

How to Unlock the Handler Class:

Players need to craft the Silent Whistle Engram. To craft this players will first need to obtain the Old Whistle which can be bought from Mudtooth for 1500 Scraps.

 

Hunter

The Hunter is the only returning Archetype from Remnant: From the Ashes. It specializes in precise  long-range gunplay, focusing on identifying and eliminating targets effectively. They have perks that allow them to pick off enemies, support their team, and deal significant damage to weak points.

 

Starting Weapons:

The starting weapons for the Handler are the Huntmaster M1Repeater Pistol, and the Steel Sword.

 

Hunter Perks:

  1. Dead to Rights: Dealing 55 base ranged weakspot damage extends the duration of active hunter skills by 3.5 seconds, with the possibility of further extensions.
  2. Deadeye: Gain 40% ranged damage, 15% weakspot damage, and 5% ranged critical chance, with damage increasing as the Hunter levels up.
  3. Return To Sender: Kills from weakspots and critical hits increase ammo drops by 50% and double the chance of ammo drops.
  4. Urgency: Firearms gain 15% reload speed and 15% increased movement speed after a kill, lasting for five seconds.
  5. Intuition: Using a relic extends the duration of any active hunter skill by ten seconds. Subsequent relic uses within 15 seconds of a weakspot kill against marked enemies increase the speed of the next Relic use (up to ten times).

 

Hunter Skills:

  1. Mark: Spot enemies through walls and boost critical chance from your team by 15% on marked targets.
  2. Hunter’s Mark: Cast an aura that automatically applies Mark to all enemies within 35 meters. While active, the Hunter gains 15% increased ranged and melee damage for 25 seconds.
  3. Hunter’s Focus: Aiming at an enemy for 0.01 seconds applies Mark. Continuously aiming down sights uninterrupted for one second triggers a Focused state, reducing weapon speed, recoil, and sway by 75%. Ranged and ranged weakspot damage are boosted by 25%, and ranged critical chance by 10%. This state can last up to ten seconds.
  4. Hunter’s Shroud: The Hunter becomes shrouded, making them harder to hit while moving. Attacking or using skills ends the shroud, applying Mark to nearby enemies and granting Ambush to the Hunter for two seconds. Ambush boosts ranged and melee damage by 50% but diminishes over time, and it also applies Mark when enemies are attacked. The shroud will automatically activate again after 1.15 seconds of inactivity.

 

How to Unlock the Hunter Class:

Players need to craft the Sniper War Medal Engram. To craft this, players will first need to obtain the Rusty Medal which can be bought from Brabus at Ward 13 for 1500 Scraps.

 

Challenger

The Challenger in Remnant 2 is like a successor to the Scrapper from the first game. They excel in close combat and have high survivability, making them perfect for the tank role in a party. Since they focus on close combat, they don’t rely heavily on accuracy, making weapons with lower accuracy a good fit for this class. Beginners or those new to the Souls-like genre may find the Challenger the easiest class to play due to its durability and ability to withstand damage before going down. However, it might feel punishing for newer players at higher difficulties.

 

Starting Weapons:

The starting weapons for the Handler are the AS-10 BulldogSilverback Model 500, and the Iron Greatsword.

 

Challenger Perks:

  1. Die Hard: When receiving fatal damage, the Challenger becomes invulnerable for five seconds and regenerates 100% of their max health. This ability has a cooldown of ten minutes.
  2. Close Quarters: Gain up to 40% ranged and melee damage to enemies within seven meters, with a slight reduction in damage up to 13 meters. Critical chance is also increased by up to 10% within the same range, with damage scaling based on the Challenger’s level.
  3. Intimidating Presence: After using a Challenger Skill, enemies within ten meters deal 10% less damage for 15 seconds, with an additional 2.5% damage reduction per affected enemy (up to 10% max).
  4. Powerlifter: Reduces the additional stamina cost increase for each weight bracket and stamina regen delay by 50%.
  5. Face of Danger: Using a Relic within 10 meters of an enemy grants two stacks of Bulwark and 10% increased damage for ten seconds.

 

Challenger Skills:

  1. War Stomp: Creates a high-impact tremor that deals 210 damage and stagger in a forward cone up to 7.5 meters. It deals damage in all directions at point-blank range.
  2. Juggernaut: Enters a nearly unstoppable state, gaining Bulwark level 3, 15% increased movement and melee speed, and 50% increased melee damage. Stagger damage is reduced by one. This state lasts 25 seconds.
  3. Rampage: Enters a heightened state of battle, increasing fire rate by 15%, reload speed by 20%, and movement speed by 10%. Dealing high damage to enemies grants stacks of Rage, increasing ranged damage by 5% per stack. Upon reaching 10 stacks, the Challenger goes Berserk, reloading their current firearm and doubling Rampage effects for 20 seconds.

 

How to Unlock the Challenger Class:

Players need to craft the Steel Enswell Engram. To craft this, players will first need to obtain the Old Metal Tool which can be bought from Reggie for 1500 Scraps.

 

Gunslinger

The Gunslinger is a firearms expert in Remnant 2 with perks that enhance their weapon effectiveness. They excel at dealing damage, conserving ammo, and firing rapidly. It is also a mid-range DPS class.

Starting Weapons:

The Gunslinger begins with three weapons: the Wrangler 1860 Long Gun, The Western Classic Handgun, and the Scrap Hatchet. These options are all powerful and complement the Gunslinger’s skills. For a starting mod, consider using Healing Shot to have some healing ability, which can be beneficial early on.

Gunslinger Perks:

  1. Loaded: Activating any Gunslinger skill instantly reloads both weapons and provides infinite reserve ammo for 15 seconds.
  2. Swift Shot: Gain 15% fire rate, 25% ranged damage, and 5% critical chance for all firearms.
  3. Posse Up: Ammo pickups grant 30% additional ammo per player, distributed equally among teammates, and cause ammo boxes to drop extra ammo on the ground.
  4. Quick Hands: Firearms gain 10% reload speed, doubled if the magazine is empty.
  5. Sleight of Hand: Using a relic reloads the equipped firearm and increases ranged damage by 15% for 10 seconds.

Gunslinger Skills:

  1. Quick Draw: Fires up to 6 rounds from the hip, spreading evenly among enemies within 25 meters. Holding the button allows manual aiming for precise control.
  2. Sidewinder: Calls upon the Desert Sidewinder snake’s power, increasing ADS movement and draw/swap speed by 50% for 20 seconds, automatically reloading the incoming firearm upon weapon cycling.
  3. Bulletstorm: Unleashes the full power and speed of the Gunslinger. Traditional firearms become fully automatic, and bows/crossbows gain increased projectile speed and critical chance. Fire rate increases by 20%, reload speed by 50%, all lasting for 20 seconds.

 

How to Unlock the Gunslinger Class:

Gunslinger is unlocked early  by pre-ordering any of the three pre-order versions of Remnant 2 in any of the available systems. For all the other players, it is obtained through getting the Worn Cylinder first. The Worn Cylinder can be obtained, after completing the second world, by asking Mudtooth about his stories multiple times.

You will need to craft the Iron Cylinder Engram, with the Worn Cylinder.

 

The Secret Archetypes

 

Alchemist

The Alchemist is a support character focused on providing buffs and utilities to their allies. They excel at enhancing their team’s effectiveness and offering protective abilities through vials and consumables.

 

Starting Weapons:

The starting weapons for the Alchemist are the Wrangler 1860, Bone Chopper and the Double Barrel.

 

Alchemist Perks:

  • Spirited – Alchemist can have 1 additional Concoction buff activated.
  • Liquid Courage – Gain 2.5% increase to all damage.
  • Panacea – Curative effects apply to all allies within 15 meters and grant 15 additional resistance.
  • Gold To Lead – Picking up Scrap has a 15% chance to also award ammo to the Alchemist.
  • Experimentalist – Using a Relic applies a random buff on the Alchemist for 30 seconds.

 

Alchemist Skills:

  • Vial: Stone Mist – Creates a mysterious vapor cloud which lasts ten seconds and applies Stoneskin. Stoneskin reduces incoming damage by 25%, greatly increases Blight buildup decay rate, reduces stagger by 1, and makes the target immune to status effects. Lasts 15 seconds. Press the button to slam the vial on the ground, creating the effect at the Alchemist’s feet. Hold and release to aim and throw the vial causing the same effect where it lands.
  • Vial: Frenzy Dust – Creates a mysterious vapor cloud that lasts ten seconds and applies Frenzied. Frenzied increases fire rate, reload speed, and melee speed by 20%, and movement speed by 15%. Lasts 15 seconds. Press the button to slam the vial on the ground, creating the effect at the Alchemist’s feet. Hold and release to aim and throw the vial causing the same effect where it lands.
  • Vial: Elixir of Life – Creates a mysterious vapor cloud that lasts ten seconds and applies Living Will. Living Will grants 5 health regeneration per second, and automatically protects against fatal damage while active. Can revive downed players if it heals them to full when downed. Press the button to slam the vial on the ground, creating the effect at the Alchemist’s feet. Hold and release to aim and throw the vial causing the same effect where it lands.

 

How to Unlock the Alchemist Class:

Players will have to craft the Philosopher’s Stone Engram. To do this, they will have to obtain the Philosopher’s Stone first and that can be obtained by defeating the Manticora in the Manticora from the Drain Event in Losomn.

In the Losomn area, be cautious of drains in the water. When you stand too close to one, a Manticora will drag you away to its lair, filled with bones. Soon, you wake up and you’ll face an attack from the Bone Collector.

 

Explorer

The Explorer is a skilled specialist who excels at finding valuable items and providing crucial team utilities. They can spawn extra items and rare drops when defeating tough enemies. With various abilities, the Explorer enhances loot-finding, boosts team damage, uncovers hidden treasures, and improves movement speed for all allies. Their valuable support and keen eye for treasure make them an indispensable asset on any adventure. To put it simply, if you are a Loot Globin, this is the class you want to go for.

 

Starting Weapons:

The starting weapons for the Explorer are the Ford’s Scattergun, Hero’s Sword and the Repeater Pistol.

 

Explorer perks:

  • Lucky – Grants a 10% chance to spawn additional items and rarer drops when defeating stronger enemies.
  • Scavenger – Pickups increase all damage dealt by 0.5% per stack for 15s. Additional stacks increase duration, up to 60 seconds. Maximum of five stacks.
  • Metal Detector – Increase ammo, currency, and metal drop rate chance for entire party by 10%.
  • Prospector – Relic Fragments discovered by Explorer drop at a higher quality.
  • Self Discovery – Using a Relic instantly fills Scavenger stacks and prevents stack decay for 15 seconds.

 

Explorer skills:

  • Plainswalker – Increases movement speed by 20% and reduces stamina cost by 80% for all allies. Lasts 30 seconds.
  • Gold Digger – Dig into the ground to spring a fountain which grants a random buff. Fountains last 45 seconds and their buffs last 15 seconds. Fountains can grant either: 10% increased damage, 15% damage reduction, 1.5 health regeneration per second, or Haste.
  • Fortune Hunter – Increases the Explorer’s treasure sense to reveal special items within 40 meters for all allies. Lasts 60 seconds.

 

How to Unlock the Explorer Class:

Players will have to craft the Golden Compass Engram. They will first have to obtain the Broken Compass which is obtained by defeating Annhilation at the end of the main story in Root Earth.

 

Summoner

The Summoner excels at commanding minions to fight for them. They can make their minions stronger, sacrifice them to boost their own attacks, and benefit from healing auras when minions expire. Using relics also enhances their minions’ health and damage. With different minion types at their disposal, like Root Hollow, Flyer, and Reaver, the Summoner wields a powerful set of abilities.

 

Starting Weapons:

The starting weapons for the Explorer are the Crossbow, Rebellion Spear and the MP60-R.

 

Summoner perks:

  • Dominator – +17.5% skill and mod damage when a minion is active; sacrifice gives +15% damage for 30 seconds or until another minion is summoned.
  • Residue – Minions that die/expire leave an aura that heals 2.5% max HP per second; lasts 30 seconds.
  • Outrage – Sacrifice grants +3% lifesteal for each minion that’s sacrificed; lasts 10 seconds.
  • Incite – Using a relic grants minions +5% max HP per second and +15% damage; lasts 30 seconds.

 

Summoner skills:

  • Hollow – Costs 15% of max HP; max of two Root Hollow minions.
  • Flyer – Costs 10% of max HP; max of two Root Flyer minions.
  • Reaver – Costs 35% of max HP; max of one Root Reaver minion.

 

How to Unlock the Summoner Class:

 

In Yaesha, you’ll find a Bloodmoon Altar highlighted in blue on your map. Interact with it to exchange Bloodmoon Essence and Scrap for items, including the Faded Grimoire. Collect Bloodmoon Essence from pink wisps floating around Yaesha. Head back to Ward 13, talk to Wallace, and purchase the Summoner Class to equip it as your primary or secondary class.

 

Engineer

The Engineer in Remnant 2 is a heavy weaponry expert who can carry and deploy powerful armaments in turret mode. Their unique abilities, like Fortify Metalworker and Magnetic Field, empower them to boost heavy weapons, increase skill damage, and provide damage reduction to allies. As players progress, their heavy weapon skills and armor effectiveness greatly improve. Get ready to be a heavy-hitting powerhouse!

 

Starting Weapons:

The starting weapons for the Engineer are the Pulse Rifle,  Atom Smasher and the Rupture Canon.

 

Engineer perks:

  • Prime Perk: Holding the skill button will overclock a carried or deployed heavy weapon. Overclocking grants Infinite Ammo, increased fire rate, and a 25% damage increase for 15 seconds.
  • Metalworker: Increases skill damage by 5%.
  • Magnetic Field: Heavy weapons grant 15% damage reduction to all allies within 2.5m.
  • Heavy Mobility – Movement speed while carrying a heavy weapon is increased by 35%.
  • Surplus: Using a relic refills 15% of heavy weapon ammo. Bonus is doubled when heavy weapon is stowed.

 

Engineer skills:

  • Heavy Vulcan – Deploys a Vulcan Cannon Turret which lasts until its ammo is exhausted. Turrest that can aim will prioritize targets that the player aims at. Press the skill again to enable autonomous targeting. Hold the button to deploy the Heavy Carry Mode. If the Engineer Prime is available, it will overclock the weapon already in hand or on the battlefield. Double press the button to reclaim the weapon, returning 75% of its remaining ammo.
  • Flamethrower – Deploys a Flamethrower Turret which lasts until its ammo is exhausted. Turrets that can aim will prioritize targets that the player aims at. Press the skill again to enable autonomous targeting. Hold the button to deploy Heavy Carry Mode. If the Engineer Prime is available, it will overclock the weapon already in hand or on the battlefield. Double press the button to reclaim the weapon, returning 75% of its remaining ammo.
  • Impact Cannon – Deploys an Impact Cannon Turret which lasts until its ammo is exhausted. Turrest that can aim will prioritize targets that the player aims at. Press the skill again to enable autonomous targeting. Hold the button to deploy the Heavy Carry Mode. If the Engineer Prime is available, it will overclock the weapon already in hand or on the battlefield. Double press the button to reclaim the weapon, returning 75% of its remaining ammo.

 

How to Unlock the Engineer Class:

The item you need is the Alien Device, but finding it can be tricky. In the second major area of N’Erud, you must run into deadly fog, where you’ll find an alien corpse. It holds a special armor set and the Alien Device you seek. The fog causes your character to feel sick, so you must act fast.

To make it easier, unlock the Explorer archetype (by beating the main story) and level it up to level 10. The Treasure Hunter ability will highlight nearby loot, including the alien corpse/device.

Once you locate it, grab everything quickly, even if you die, the items will stay in your inventory. Take them to Wallace in Ward 13 to unlock the class.

 

Invader

The Invader is a sneaky specialist who loves tricks and misdirection. They use decoys to distract enemies and stay elusive on the battlefield. With enhanced damage, reduced threat, and temporary invincibility, they play with space-time to gain an advantage in combat. Get ready to confuse and conquer!

 

Starting Weapons:

The starting weapons for the Invader are the Blackmaw AR-47, Steel Katana and the Tech 22.

 

Invader perks:

  • Prime Perk: Shadow – Casting a skill leaves a decoy that draws enemy fire, lasting for three seconds; you deal 5% more damage to enemies that are not targeting you.
  • Damage Perk: Shark – Sprinting for one second or evading adds one stack of Momentum, increasing ranged and melee damage by 0.7% for 15 seconds; maximum of five stacks.
  • Team Perk: Loophole – Ally ranged and melee damage against enemies distracted by your decoys grants 5% damage as lifesteal.
  • Utility Perk: Circumvent – Reduces the stamina cost of evade and combat slide by 10%.
  • Relic Perk: Override – Using a Relic reduces your threat generation by 25% for 10 seconds. While Override is active, your next evade leaves behind a decoy that lasts for four seconds.

 

Invader skills:

  • Void Cloak – Automatically does a perfect dodge on incoming direct damage for 60 seconds; each auto evade reduces this timer by 33-100% based on the damage absorbed; spawns a decoy for three seconds.
  • Wormhole – Teleports your character; your next melee or ranged attack deals 300% damage. Holding the skill button allows you to highlight a location, or appear behind an enemy if that’s your target.
  • Reboot – Creates a “backup” of your current health, stamina, Relic charges, ammo, and status effects, which are stored for 30 seconds. While the backup is active, you gain 15% movement speed and 10% damage reduction. If you press the skill button once more, you regain the state from your backup, while spawning a decoy that lasts three seconds.

 

How to Unlock the Invader Class:

 

There’s quite a few things to do to unlock this class. So I would highly recommend going into Adventure mode to this. Head to Losomn, then:

  1. Find the Morrow Sanatorium area in Morrow Parish. Complete a quest for three stone dolls and a key to unlock a prison cell. You’ll receive the Nightweaver Stone Doll as a reward.
  2. Proceed to the Tormented Asylum and use the Nightweaver Stone Doll on a cobweb-filled cell to unlock the Dreamcatcher weapon.
  3. Continue to the Root Earth area, specifically the cargo ship checkpoint. There, you’ll spot a strange living plinth in a large empty room. Use the Dreamcatcher on it to get the Walker’s Dream item.
  4. Now, activate the Walker’s Dream. It’ll lead you to a secret area with a hidden boss named Bane. Defeat Bane to obtain the Wooden Stake.
  5. Finally, bring the Wooden Stake to Wallace in Ward 13, and voila! You’ll unlock the Invader class and become the master of elusiveness and misdirection.

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