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100-Hour Weeks & Development Since 2010: Red Dead Redemption 2’s Dan Houser Speaks
People suffer for their art, be it indie gaming fares or triple-A powerhouse games that take 3-4 years to make. Such is the case of Red Dead Redemption 2, a game that is already going to take precious HDD space from PlayStation 4s everywhere (and other consoles too). With such big shoes to fill, there’s gotta be a lot of sacrifices, right?
On an interview with Vulture, Rockstar’s leading man Dan Houser mentioned a lot of tidbits concerning the making of Red Dead Redemption 2. You may want to sit down for the last few key points though.
That last bit about the 100-hour weeks stirred some controversy among the gaming populace. Let’s cherry-pick the most recent comments from the games industry.
They should be thoroughly ashamed by such incredibly unhealthy and dangerous work practices. The whole industry should be ashamed. https://t.co/2EP1On1m6H
— Ste Pickford (@stepickford) October 15, 2018
This needs to stop being a point of pride, no matter how bittersweet you make it sound. I don't want devs to work 100-hour weeks, even if the end result is a game of the year. No game is worth that kind of burnout. https://t.co/CGGpE9QMFs
— Pete Stewart ???? (@Peter5tewart) October 15, 2018
https://twitter.com/mikeBithell/status/1051789684660158464
One must wonder if all of this toil and trouble in the tail end of the game’s long-as-heck development period is all worth it. Though to be fair, the detail in RDR2 is lookin’ pretty sweet, right down to the horses.
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