Crossfire Legion, the fast-paced action-packed RTS game currently available to play in Early Access, have announced the latest addition of content including some truly exciting news:
Store removed Its presence led players to wonder about the introduction of gameplay affecting microtransactions in the future and pay-to-win in general.
While units and gameplay-affecting items were never intended to be locked behind hard currency, only soft-currency tied to player progression, the developer acknowledges that the way this was presented was fairly confusing. They have also heard player feedback about locking units and/or commanders behind player progression.
As a result, the developer is scrapping both the store and the unit unlock system with the upcoming update. What this means is that:
All current and future units will always be available immediately to all players.
No need to unlock gameplay-affecting items – ever.
Operations to be removed as a result of the above, and replaced at a later date by a new progression system.
DLCs still planned for the future.
Campaign Act II The battle rages on with the next 4 missions of our immersive, character-driven campaign – featuring new locations and story beats. Continue to immerse yourself in the expansive world and lore of the Crossfire universe.
New game mode : “Battlelines” Battlelines allows for 1v1, 2v2 and 3v3 matches with a focus on army composition rather than the micromanaging of units. This is a macro-focused game mode where players place their units in formation within the designated area and watch them spawn waves that will autonomously fight their way towards the other team’s HQ.
New payload map : “Badlands” In Badlands, players fight to secure each payload amongst the thick foliage and tricky jungle terrain – making the most of numerous narrow lanes to setup ambushes and focused attacks.
Other important updates based on player request including “Hotkey Mapping”, “Game Economy Adjustments” etc.