Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Hot Toys Unveils New Star Wars Figures, Including Obi-Wan Kenobi In Mandalorian Armour: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // LEGO's Space-Themed Event Lands in One Utama this Month: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Rockstar Co-Founder Expected To Develop Open-World Action-Adventure Game: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Epic Games: Server Overload Causes Fortnite Outage Last Weekend

Fortnite developers, Epic Games has attributed last weekend’s outtage to severe overload of their servers, which caused recurring interruptions for players. It was reported that the game hit a peak of 3.4 million concurrent users which mainly led to the disruption – definitely a problem other companies would kill to have. Official announcement and description which was released on the dev’s website read (in case you’re into these things) :

The extreme load caused 6 different incidents between Saturday and Sunday, with a mix of partial and total service disruptions to Fortnite.

“… Fortnite has a service called MCP (remember the Tron nemesis?) which players contact in order to retrieve game profiles, statistics, items, matchmaking info and more. It’s backed by several sets of databases used to persistently store this data. The Fortnite game service is our largest database to date.

The primary MCP database is comprised of 9 MongoDB shards, where each shard has a writer, two read replicas, and a hidden replica for redundancy. At a high level user specific data is spread across 8 shards, whereas the remaining shard contains matchmaking sessions, shared service caches, and runtime configuration data.

The MCP is architected such that each service has a db connection pool to a sidecar process that in turn maintains a connection pool to all of our shards. At peak the MCP handles 124k client requests per second, which translates to 318k database reads and 132k database writes per second with a sub 10ms average database response time. Of that, matchmaking requests account for roughly 15% of all db queries and 11% of all writes across a single shard. In addition our current matchmaking implementation requires data to be in a single collection.

At peak we see an issue where the matchmaking shard begins queuing writes waiting on available writer resources. This can cause db update times to spike in the 40k+ ms range per operation causing MCP threads to block. Players experience unusually long wait times not just attempting to matchmake, but with all operations.  We have investigated this in detail and it is currently unclear to us and support why our writes are being queued in this way but we are working towards a root cause.

This issue does not recover and the db process soon becomes unresponsive, at which point we need to perform a manual primary failover in order to restore functionality. During these outages this procedure was being repeated multiple times per hour. Each failover causing a brief window of matchmaking instability followed by recovery.”

TL;DR – Our system could not handle so many players at once.

However, Epic did not disclose how many percent of these players logged-in were playing the free-to-play version of Fortnite, PUBG rival, Battle Royale mode and whether they purchased the the full game. Regardless, expect improvements on Epic Games’ end as they sought to put full focus on the game having shut down its MOBA, Paragon, and moving the team to work on Fortnite.


Related News

post-07
[Report] Call of Duty Will Skip A Year; A First For The Series

Is Call of Duty what it used to be? Turns out it may not be from the inside. According to a Bloomberg report, Activision may be delaying next year'...

post-07
Nintendo Switch 2 Coming In September 2024, Claims AI Company Behind New Gameshark

An AI company named Altec Lansing is planning to release a new version of Gameshark called AI Shark and in the press release for this announcement, th...

post-07
These Are The Winners Of The Gamescom 2019 Awards Show

A few hours ago, Gamescom 2019 paraded on with a Gamescom Award winners announcement. These awards are meant for the best previews and titles at the s...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community

Popular Posts

post-17
Diablo 4 Season 4: The Best Builds Per Class To Get To Level 100 Fast!
post-17
Diablo 4 Season 4: Tempering & Masterworks Guide
post-17
V Rising Everything You Need To Know About Stygian Shards
post-17
Summer Of Gaming 2024 Schedule: Video Game Live Streams & Showcases
post-17
Vampire Survivors: Operation Guns Contra DLC – All New Evolutions & Unlocks
post-17
Vampire Survivors: The Best Builds For Each Stage
post-17
Hades 2 Guide: All Incantations And Effects At Hecate’s Cauldron
post-17
Hades 2: All Boons List & The Best Ones
post-17
Eiyuden Chronicle: Hundred Heroes – 11 Tips To Get Ahead In This JRPG
post-17
Eiyuden Chronicle: Hundred Heroes Review – Rally Forth
post-17
Final Fantasy VII Rebirth Queen’s Blood Guide: The Best Cards & Decks
post-17
Introducing The Kakuchopurei YouTube Membership Program!
post-17
Palworld: All The Guides You Need For 2024’s Surprise Survival Game Hit
post-17
Prince Of Persia: The Lost Crown Walkthrough & Guide
post-17
Delicious In Dungeon Starts The New Year Tastefully
post-17
The Games Of 2024: Our Picks & Highlights
post-17
Main Game: How To Watch Malaysia’s Best Video Game Show Created By Kakuchopurei & RTM
post-17
Marvel’s What If…? Crew Explains Why They Went 3D Over 2D & A Scrapped Episode That Was Too Close To GOTG 3
post-17
Hawkeye Episode 6 Finale Easter Eggs & Breakdown
post-17
We Talk To Hayden Christensen About Star Wars, Sequels, & Prequels
post-17
Sea Of Stars Might Get DLC Post-Launch
post-17
The Book Of Boba Fett Episode 7 Breakdown & Easter Eggs Explained